NasNas is a lightweight modular 2D game framework with a focus on pixel art style games. It is entirely written in modern C++17, and doesn't have any dependency other than SFML2. It provides a clean and easy to use API.

NasNas is a lightweight modular 2D game framework with a focus on pixel art style games. It is entirely written in modern C++17, and doesn't have any dependency other than SFML2. It provides a clean and easy to use API.

Create your own 2D or 3D shoot ‘em up using a powerful graphics and audio engine. A few seconds and you have a game - creating a game can be as simple as choosing and placing a player model, choosing and placing an enemy model and clicking ‘Play’.



MOS is a lightweight cross platform game engine/library, written in modern C++. Some of the included functionality is: 3D mesh rendering, physically based material model, global illumination, particle rendering, text rendering, collision detection, 3D audio playback and asset...

A unique combination of a powerful JS framework + an amazing set of authoring tools, WADE doesn't force you to do things one way or another - you are in charge!

Cave Engine is a Simple, easy to use, 3D desktop Game Engine that is scriptable in Python.



Make your online roguelike game in JavaScript with this handy template project. If you've ever wanted to make a roguelike game and you already know how to make a web page, this project is for you.




PuzzleScript is a game engine designed to help you make tile-based puzzle games. Create scripts using the online editor and export your game as ready-to-use HTML.



A modular game engine written in Rust, built for performance, ergonomics and cross platform development.




RenJS V2 is finally here! Coded from scratch in Typescript (thanks to RockDaFox!), RenJS V2 has better performance and a multitude of new features to make the Visual Novel of your dreams. There's also a new site where you can find the latest version of the library, as well...






Voxel Farm is a next generation procedural voxel engine. Create rich, massive worlds for games, movies, TV shows and business applications. Allow your users to build and destroy at will in trully sandbox environment.




Is a freeware 2D fighting game engine designed by Elecbyte. It still supports by the community on non-commercial basis. For now were created thousands of different fighters and locations from popular fiction. It is written in C and originally used the Allegro library.




C++ game development framework with focus on modern technologies such as physically based rendering and Vulkan, to serve as a foundation for the development of high-performance real-time graphical applications, including games, tools and engines.




A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Libredot Engine (Godot Engine fork) is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.