Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.
Cost / License
- Paid
- Proprietary
Platforms
- Windows

MindTex is described as 'Normal map generation utility for game developers and 3d professionals. Built to rival the competition in quality without the steep price, whether you want to generate a normal, height, specular, gloss, self-illumination, occlusion, or reflection map, you can easily' and is an app. There are more than 10 alternatives to MindTex for Windows, Mac, Linux, Epic Games Store and GIMP. The best MindTex alternative is InstaMAT. It's not free, so if you're looking for a free alternative, you could try InstaMAT or Laigter. Other great apps like MindTex are AwesomeBump, Adobe Substance Designer, PixPlant and Resynthesizer.
Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.

TexGraph is a procedural texture creation tool that let you create textures by connecting nodes in a graph. It is designed to be similar to other tools in the market but at the same time be very simple and easy to use and extent by users.


Knald is the world’s first GPU powered solution for generating “bake quality” textures from any 2D source texture.

NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. Simply load your low-poly working model, then load your high-poly reference model, click the "Generate Normal Map" button and watch Melody go to town.

Njob is a simple tool that supports a number of filters related to normalmapping and texture creation. I’ts key design philosophies are:

Handplane Baker is a free baking tool for a production environment that processes extremely dense models easily.



Mightybake is fast hybrid GPU / CPU accelerated baker maximizes your hardware to bake textures ultra fast.



ModLab is a free tool that can generate and fine tune normal maps in a realtime rendering environment.



Sprite Bump is an advanced 2D Normal Map Generation Tool. It takes in a single 2D image and generates a normal map and optional ambient occlusion map for use in 3D Lighting for realtime Game Engines ( Unreal Engine, Unity etc.



ShaderMap creates rendering textures such as normal maps, ambient occlusion, albedo, displacement, metalness, and roughness. Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.



