SHADERed Alternatives

SHADERed is described as 'Lightweight tool for creating and testing HLSL and GLSL shaders. It is easy to use, open source and frequently updated with new features' and is an app in the audio & music category. There are more than 10 alternatives to SHADERed for a variety of platforms, including Web-based, Windows, Self-Hosted, iPhone and Android Tablet apps. The best SHADERed alternative is Bitspace, which is both free and Open Source. Other great apps like SHADERed are Alma.sh, Shader Editor, Shadertoy and The Book of Shaders.

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SHADERed alternatives page was last updated

Alternatives list

  1. ShaderLab icon
     5 likes

    ShaderLab is the WebGL2 GLSL Editor for the browser. Code your shaders right in your browser with a live view to progress in the background. Then share and garner feedback through comments and check out other creators.

    Cost / License

    • Free
    • Proprietary

    Application type

    Platforms

    • Online
     
  2. Shadergif icon
     1 like

    ShaderGif is an open source home for art made with code. Make gifs with GLSL, Javascript and p5.js.

    Cost / License

    Application type

    Platforms

    • Online
     
  3. RenderMonkey icon
     3 likes

    Shader editing environment with rapid prototyping, integrated preview window, debugging, and optimization tools. Supports DirectX and OpenGL shaders, artist-focused views, sample effects, custom importers, and integration with modeling and texturing tools.

    Cost / License

    • Free
    • Proprietary

    Alerts

    • Discontinued

    Platforms

    • Windows
     
  4. Shader Learning is an interactive browser-based platform for learning GPU programming through practical exercises. It offers over 250 challenges in GLSL and HLSL, allowing users to write and test shaders directly in the browser without any setup.

    17 Shader Learning alternatives

    Cost / License

    • Freemium
    • Proprietary

    Platforms

    • Online
     
  5. Shader Workship is an interactive GLSL fragment shader editor inspired by ShaderToy and built with Qt.

    Cost / License

    Application type

    Platforms

    • Self-Hosted
     
  6. Shaderific is the mobile shader development tool for iOS. Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your...

    Cost / License

    • Paid
    • Proprietary

    Application type

    Platforms

    • iPhone
    • iPad
     
  7. Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to...

    Cost / License

    • Free
    • Open Source

    Application type

    Platforms

    • Mac
    • Windows
    • Linux
     
  8. Rayground icon
     Like

    Rayground is a framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help develop, test and share self contained modules that showcase a particular method or technique.

    Cost / License

    • Free
    • Proprietary

    Platforms

    • Online
     
  9. Shaders - Shader editor is an app which let you view, create and share shaders with other users. Shaders are little graphics programs which run on the GPU.

    Cost / License

    • Free
    • Proprietary

    Application type

    Platforms

    • iPhone
     
  10. ProtoShade is a GLSL:ES Shader Prototyping Utility for Android. Code shaders on mobile devices while a viewport renders the results transparently in the background.

    Cost / License

    • Free
    • Open Source

    Application type

    Platforms

    • Android
    • Android Tablet
     
  11. ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).

    Cost / License

    • Paid
    • Proprietary

    Application type

    Platforms

    • Windows
    • Steam
     
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