ARMSX1 icon
ARMSX1 icon

ARMSX1

ARMSX1 is a fork of psxe, rebuilt around a native FSUI donor shell and SDL2-hosted frontends for desktop, Android, iOS, UWP, web, and PSVita.

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Platforms

  • Android
  • Windows
  • Mac
  • Linux
  • iPhone
  • iPad
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Gaming Software

GitHub repository

  •  207 Stars
  •  8 Forks
  •  14 Open Issues
  •   Updated  
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ARMSX1 was added to AlternativeTo by Darlene Sonalder on and this page was last updated .
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What is ARMSX1?

ARMSX1 is a fork of psxe, rebuilt around a native FSUI donor shell and SDL2-hosted frontends for desktop, Android, iOS, UWP, web, and PSVita. What It Supports

ARMSX1 currently has the following emulator pieces wired up:

CPU, DMA, GPU, SPU, MDEC, GTE, and timers CD-ROM loading memory cards BIOS selection and PS-X EXE boot screenshot capture logging controls VSync control fast forward protocol/file launch through armsx:///... on supported hosts the FSUI settings shell

Disc image support is:

BIN/CUE single-track BIN ISO CHD, including mixed-mode metadata, pregaps/postgaps, audio byte order, and Q subchannel data ZIP archives containing a supported game image and its companion files

Accuracy and Acceleration

ARMSX1 has two portable CPU engines:

cached is the default. It caches decoded instruction handlers, but still performs a real bus fetch and opcode check for every emulated instruction. Writes invalidate matching entries, including cached/uncached address aliases. interpreter is the reference path and remains selectable for diagnostics.

Neither engine emits native code, uses executable memory, or relies on host threading behavior. Select the engine in Settings, with --cpu-engine=cached|interpreter, or with ARMSX_CPU_ENGINE.

The GPU always uses the accurate software PlayStation rasterizer and keeps its 16-bit VRAM authoritative. Presentation has two SDL2 modes:

SDL software, the default SDL accelerated, opt-in through Settings or ARMSX_GPU_BACKEND=sdl-accelerated

The accelerated mode uploads only changed VRAM scanlines to an SDL texture. It does not replace PS1 rasterization with host triangles, so switching presentation modes does not change emulated GPU results. If an accelerated SDL renderer is unavailable, ARMSX falls back to SDL software rendering. Supported Targets

Desktop: macOS, Linux, Windows Mobile and alternate hosts: Android, iOS, UWP, WebAssembly, PSVita CI also builds Linux x64, x32, arm64, arm32 and Windows x64/x32 packages

Desktop and Android are the main day-to-day targets. The other ports are present and buildable, but they are more platform-specific and may lag behind the desktop path.